Let's start with the most important - the size of the future map. At the moment the planned size of the map is about 4 x 4 kilometers, but it still may change due to many factors. Also, the map will be an island. Developers have many different ideas about what form to give to this island. By the way, check out the visial size of the map:
In addition to the size and shape of the map, equally important is what will be on it: cities, forests, roads, rocks, sand and so on. It's not so easy to decide where to position the various landscape elements so that they harmoniously with each other and the map was enjoyable to play. As you can see in the screenshots, the developers initially were many different options of how to fll their map:
Looks impressive, isn't it?
At the moment, the developers are working hard on the development, improvement and testing of a variety of vegetation and its location on the map. This process, of course, is not as interesting as the development of the landscape (at least it seems so to man who far from computer games development). However, you can safely say that it is no less important. Anyway, see what they got:Also, developers have changed the way vegetation was shading, making it far more realistic than we have seen before in BeamNG Drive. Further work to improve models of plants and their shading allowed us to obtain a huge set of fractal trees of high quality:
And, of course, we could not ignore the stunningly stylish and atmospheric concept arts of the new map. Just take a look at this great artist's work, based on which the designers recreate the brand new Italy map for BeamNG Drive.