Technical parameters and General settings
In total, the game offers users to make adjustments to 39 graphical settings. For ease of use, the menu provides a universal switch for the General level of graphics quality, where a large selection of divisions is built in. In practice, players are faced with a bug in which during the passage of textures abruptly switch from the lowest quality to the highest, and less demanding to the" iron " parameter anisotropic filtering goes to the mark x16 almost at the end of the game. For modern video cards, the DirectX 12 API mode will be optimal.
The easiest way to configure the chart parameters is to move the indicator to the "Balance" value, which is located in the middle. Another option is to shift the indicator one-quarter to the right with vertical synchronization set at 50%. In this case, the system will show a stable FPS rate of about 30. To make accurate adjustments, we recommend using the recommendations below. In this case, you can get a stable image depending on the technical characteristics of the PC.
The game is characterized by demanding computer resources. This fact should be taken into account when choosing both General and point display parameters to get a good picture and reduce the number of lags. When using a GeForce GTX 1060 graphics card on your computer, you can get an average FPS value of 40-60 units.
Detailed graphics settings in the game
When setting the standard "default" settings in the game system, there are points that negatively affect the overall performance, but in practice they do not have almost any positive effect during the passage. Please note that the textures of the PC version differ significantly from those on consoles. The detail and clarity of the image during the transfer were seriously affected, which is noticeable to the naked eye when using even a powerful "iron".
- Triple buffering. The main function of this parameter is to stabilize the image that the PC displays on the monitor, as well as reduce the time required to load the image. The triple buffering system is less demanding on video memory compared to other functions, so if you have a good amount of video memory on your computer, you can leave the function enabled. In fact, triple buffering has minimal impact on the graphics.
- texture Quality. Here the user can set the optimal performance indicator for displaying textures during the game. The relationship is simple: the higher the parameter is set, the greater the actual video memory requirement. With the GeForce 1050ti graphics card, the red Dead Redemption 2 graphics setting can show FPS "drawdowns" and periodic freezes when "ultra" is selected. This is one of the main parameters that you should pay special attention to when configuring the PC hardware.
- Anisotropic filtering. The main purpose of this graphics correction function is to increase the definition of textures in the visible part of the game camera at a certain angle. You can see the effect in practice if the user enters the road and looks at it at an angle of about 20 degrees during the passage. in order to determine the changes, you need to switch the anisotropic filtering parameters in the settings.
- Quality of lighting. The purpose of this function is to provide control over the display of light sources and the area allocated for their coverage area.
The main difference between the minimum and maximum value is immediately evident when changing the parameter during the game. In practice, switching has almost no major impact on overall performance, but the visual effect is quite strong. - Quality of global illumination. The effect is responsible for detailing lighting from different sources, and the function itself belongs to a miniature" add-on "to the" lighting Quality " section. Making changes to the larger or smaller side significantly affects the perception of light, and the impact on performance remains extremely low.
- the Quality of the shadows. Here, the user determines the maximum resolution for displaying shadows during the game.
- The quality of distant shadows. It is almost a complete duplication of the previous function, and the main task of the parameter is to regulate the display of shadows that cast objects and objects at a considerable distance from the player. In practice, the impact on both the image and performance when switching settings is minimal. During the game, it will be optimal to use the average quality value. At low settings, the picture loses some saturation, and there is almost no difference between "Medium" and "Ultra".
- SSAO. It is a special software algorithm whose task is to perform calculations in real time that regulate the optimization of dimming and indirect lighting for different objects. The level of realism of all lighting and color detail actually depends on the SSAO indicator. You can see the effect in the tavern: just stand near the counter and switch the SSAO values. For example, if the value is low, there will be no effect at all at the border points of different objects where the display is expected to be more saturated. At a high value of the parameter, the situation changes dramatically in favor of detail. Despite the importance of this function, it is almost invisible in the passing game mode, so the level can be reduced to "Average".
- the quality of the reflections. One of the features that raises questions from users.
The effect of switching is as follows: at the maximum value when the GeForce 1070 graphics card is installed, the red dead redemption 2 graphics setting and frame rate drop significantly. Visually, the image will not undergo any changes. If there is a strong "drawdown" of FPS, the correct solution is to reduce it to" Medium "or" Low " parameters. - the quality of the mirrors. This function affects the detail of the image displayed in mirrors. In practice, the installation has almost no effect on the graphics as a whole, so setting it to a "High" level is a matter for the player.
- water Quality. This function is quite demanding from the point of view of the graphic resource. This parameter is responsible for the refractive index and reflection of water, as well as the physical characteristics of water. When using the "Ultra" settings, the FPS near the water can seriously "sink", due to the high load on the video memory. This is one of those functions that you need to take as seriously as possible.
- quality Level of volume effects. Another resource-demanding parameter that affects the complex of in-game characteristics. This refers to the resolution of surround effects that are near and far from the player, the quality indicator, and the lighting mechanism for surround effects. In practice, the correct solution is to set the resolution of near – field volume effects to the "Low" or "Medium" level, and the other two functions to the highest level. There will be no significant changes in the image, and the load on the graphics memory will be much lower.
- the quality of the particles. The main task of the option is to make changes to the quality and quantity of those particles that are used directly for the implementation of special effects in the game. Optimal settings for red Dead Redemption 2 graphics, taking into account the quality parameter, directly concerns the display of fire smoke, snow, and sparks on the PC screen. If the value is lowered, the image quality is reduced, with minimal impact on performance, so it is desirable to set this function to high or maximum settings.